i fucking love this game, i remember the first time i played it, i knew it was a piece of art, i remember when i was asking myself why this game was called rain world, so i asked my friend (who was next to me), and the rain started to fall in that second, i was so fucking scared and lost.
And right in that moment, i understood why it’s called:

the fucking game i love.
this post will be about the things that make me fucking love it and why you should love it too, so let’s start.
what the fuck is “Rain World”?
well, it’s a game indeed, but also a masterpiece.
it’s a precision survival-platformer from 2017, made by a two‑person indie studio Videocult, published by Adult Swim Games and Akupara Games. you play as a “slugcat”, a cat-like creature trying to survive in a brutal, decaying world. everything feels alive thanks to Videocult’s insane creature AI (no ChatGPT bullshit). every single run feels different, unpredictable, raw, rich.
Videocult
they started dev in 2011 after a Kickstarter and spent six long years perfecting creature behavior, procedural movement and that haunting soundtrack.
Soundtrack
THE SOUNDTRACK IS FUCKING GENIUS.
James Primate cooked over 3.5 hours of low‑fi/electronic ambient blending field recordings, pipes, metal scraps, eerie synths—sounds like a fucking symphony of junk in an alien world.
favorite tracks:
- Sundown – menu vibe… when it hits, you feel the rain.
- The Coast – wide and melancholic, salt spray in audio form.
When predators chase you, threat-tracks layer up dynamically with real rain audio until a pipe-organ, god-like storm crescendo… pure theatre.
PLUS: vinyl release, remastered twice—collectors, it’s fucking insane.
atmosphere & regions
ruined swamp, toxic underground, skyline spires—each regions has its own palette and soundtrack vibe, drip‑by‑drip. pure immersion.
creatures i’m not gonna spoil shit.
fuck formalities, there are two main groups:
lizards
predator AI at its finest: smart, fast, relentless.
scavengers
smart ape-like fuckers with tribes, spears, explosives. they have social memory, reputation, tribes, leaders… treat them well and they become your bodyguard legion; fuck them off and they send kill squads. real dynamic AI.
everything else? fuck you discover it yourself.
AI & scavenger relationships
the AI isn’t just dumb patrol scripts, it’s layers of “Dynamic Relationships” and “Social Memory”:
- scavengers remember you, fear you, like you, follow you, defend you if you earn it.
- reddit says:
“They rely on cooperation… you basically have a scavenger bodyguard legion”
and “a scavenger sacrifice itself just to save you” post
they gesture, they trade, they judge, if you show up, crawl past tolls, gift pearls or spears, help them fight, they fucking remember. fuck with them, you’re cooked.
this ain’t scripted, this shit is real-time, ecosystem-level AI, running even off-screen.
story told by the world
no cutscenes, no dialogs. just logs, ruins, eco-collapse vibes. piece it yourself. no spoon-feeding. just raw poetry.
community & mods
fans dropped Downpour DLC (2023) and The Watcher DLC (2025), plus mods and theory threads. best community fr.
here’s why you should play it
- emergent AI = no two runs are the same
- soundtrack = texture, emotion, tension
- world = pixel art heaven soaked in danger
- scavengers = unpredictable, smart, buddy-or-betrayer
- lizards = fucking lethal
- community = very alive, the best community i know.